Starbucks hired its first-ever chief growth officer in China, tasked with luring back young coffee drinkers as the US chain…
Read More »Black Myth: Wukong
NetEase, China’s second-largest video gaming company, has cut an undisclosed number of jobs involved in an “underperforming” project that will…
Read More »The NPPA has licensed a total of 850 domestic titles in the first eight months of this year, compared with…
Read More »The response has been so enthusiastic that it has raised the hopes of China’s video gaming industry about the prospects…
Read More »The previously unreported moves to cut back staff and spending in Japan follow years of investment in the world’s No…
Read More »The first type is the top 0.0001 per cent of “most insightful geniuses with the deepest understanding and exceptional design…
Read More »China has long had an uneasy relationship with video games. On the one hand, the video gaming industry has been…
Read More »But in the run up to the game’s release, video streamers reported receiving a document from co-publishers Hero Games warning…
Read More »The immense popularity of China’s first AAA title – an unofficial designation for games with large budgets and long development…
Read More »As Black Myth: Wukong took the global gaming community by storm, the low-profile studio behind China’s first AAA video game…
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